Our games and experiences
We use, hack, design, and build, a range of games and immersive experiences in our work. Here are some of the games and experiences we've developed and used.
We use, hack, design, and build, a range of games and immersive experiences in our work. Here are some of the games and experiences we've developed and used.
The Tomorrow Deck
The Tomorrow Deck is an ideation card deck we designed, to help people think creatively about the future and settle into workshop sessions.
Meal Deal
Meal Deal is a game about surviving in the gig economy. This game was designed by Oliver and Ben Kirman (University of York) to articulate the complex working lives of cycle couriers and engage key stakeholders.
fractured signals
fractured signals is a game and reflection tool designed to help people reflect on the way they imagine and work towards different kinds of futures. It was designed by Kieran to initially be used as a way to get people to reflect on their co-production and co-design practices.
Museum of Lost Futures
The Museum of Lost Futures is an immersive experience (for 2 people) that explores haunting, reproductive justice and abolitionist practice. It was designed by Kieran and Dr Mwenza Blell (Newcastle University) as a tangible experience of both of our research practices.
Who decides? 🤔
Who decides? 🤔 is a game designed to help organisations who want to diffuse power and decision-making in their organisations. We developed this with our friends over at the Collective Impact Agency, as part of the Facilitating Bravery Initiative.
It's Our Future
It's Our Future is a game designed to help a group of people who don't know each other to think about what they want for their personal futures, build this into a collective vision of the future, and start identifying actions to work towards it. It was designed by Kieran, initially to be used with Barnardo's. It's particularly geared towards participatory policy and manifesto development.
Penrynopoly
Penrynopoly is a research-driven board game that helped communities to articulate how they felt about the changing nature of their town and advocate for what they wanted for the future of their town. It was designed by Kieran in collaboration with Natasha Evans and Dean Pomeroy, and was used as part of Penryn's Neighbourhood Plan development.