Blog

Here, you can find more out about our experiences, standpoints, and ideas. These posts are all structured differently, and may discuss projects or works-in-progress.
A series of pink post-it notes each describing different phases of a design research lifecycle.

Learning what’s really happening through descriptive service design

Whether we're building public services through user-centered design or trying to evaluate and learn from how a public service is being run, services rarely happen the way that we plan them. It doesn't matter what we put in our journey maps, project plans, or service blueprints—people adapt, work around

A large tree, a green field, and a beautiful shining sun in a cloudy sky. It's Yorkshire Sculpture Park.

How to debrief after a difficult session

A good debrief not only helps you to remember important pieces of information, but also ensures that you're actually able to process the session. Debriefing well is an important part of having an accessible and inclusive practice grounded in an understanding of trauma.

A table full of white cards with the words "object", "need", and "location" on, along with a few cards from the game Fiasco.

Getting started with hacking games

If you’ve been following our work, you will know that we love making games and games-inspired tools. In this post, we’re going to talk you through how you might get started by hacking an already existing game—whilst talking about how we did that on a recent project.

A zine about our decision-making process

A zine about our decision-making process

As a non-profit private company that operates as a co-op, our business profile intrigues people. When we share that we have a flat structure and all get paid the same, that really intrigues people. We get asked a lot about how we make decisions, especially how we decided on how

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